<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>KinectToolbox Wiki Rss Feed</title><link>http://kinecttoolbox.codeplex.com/</link><description>KinectToolbox Wiki Rss Description</description><item><title>Updated Wiki: Home</title><link>http://kinecttoolbox.codeplex.com/wikipage?version=24</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolbox is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox 1.2:&lt;br /&gt;&lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2012/07/31/kinect-toolbox-1-2.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2012/07/31/kinect-toolbox-1-2.aspx&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1.1.0: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2012/02/01/official-kinect-for-windows-sdk-and-kinect-toolbox-1-1-1-are-out.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2012/02/01/official-kinect-for-windows-sdk-and-kinect-toolbox-1-1-1-are-out.aspx&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1.0.2: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/11/05/kinect-for-windows-beta-2-is-out.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/11/05/kinect-for-windows-beta-2-is-out.aspx&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NuGet package: &lt;a href="http://nuget.org/List/Packages/KinectToolbox"&gt;http://nuget.org/List/Packages/KinectToolbox&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;List of features:&lt;/h1&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplatedGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;TemplatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/download?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Context tracking&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;ContextTracker: this class detects for you if the user is stable (and so if you can detect gestures or not)&lt;/li&gt;
&lt;li&gt;EyeTracker: Using the new Face Tracking system of the SDK 1.5, this class allows you to detect if the user is currently looking at the sensor (to avoid detecting unwanted gestures)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;With Kinect, you are the mouse!&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;MouseController: A tool to control the mouse with your Kinect&lt;/li&gt;
&lt;li&gt;MouseImpostor: A new control to replace the mouse pointer (like on Xbox)&lt;/li&gt;
&lt;li&gt;Magnetic controls: An attached property to make magnetic controls in order to help you select controls with your Kinect&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Combined gestures&lt;/b&gt;&lt;/h1&gt;With the ParallelCombinedGestureDetector and the SerialCombinedGestureDetector, you will be able to compose gestures (in a parallel or serial way) in order to create really complex gestures.&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;PresenceControl control&lt;/b&gt;&lt;/h1&gt;The PresenceControl control is a WPF control you can use to give a visual feedback to your user. The position of the user’s hands is displayed on top of a depth stream representation.&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Tue, 31 Jul 2012 13:57:46 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120731015746P</guid></item><item><title>Updated Wiki: Home</title><link>http://kinecttoolbox.codeplex.com/wikipage?version=23</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolbox is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox 1.2:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1.1.0: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2012/02/01/official-kinect-for-windows-sdk-and-kinect-toolbox-1-1-1-are-out.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2012/02/01/official-kinect-for-windows-sdk-and-kinect-toolbox-1-1-1-are-out.aspx&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1.0.2: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/11/05/kinect-for-windows-beta-2-is-out.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/11/05/kinect-for-windows-beta-2-is-out.aspx&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NuGet package: &lt;a href="http://nuget.org/List/Packages/KinectToolbox"&gt;http://nuget.org/List/Packages/KinectToolbox&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;List of features:&lt;/h1&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplatedGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;TemplatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/download?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Context tracking&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;ContextTracker: this class detects for you if the user is stable (and so if you can detect gestures or not)&lt;/li&gt;
&lt;li&gt;EyeTracker: Using the new Face Tracking system of the SDK 1.5, this class allows you to detect if the user is currently looking at the sensor (to avoid detecting unwanted gestures)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;With Kinect, you are the mouse!&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;MouseController: A tool to control the mouse with your Kinect&lt;/li&gt;
&lt;li&gt;MouseImpostor: A new control to replace the mouse pointer (like on Xbox)&lt;/li&gt;
&lt;li&gt;Magnetic controls: An attached property to make magnetic controls in order to help you select controls with your Kinect&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Combined gestures&lt;/b&gt;&lt;/h1&gt;With the ParallelCombinedGestureDetector and the SerialCombinedGestureDetector, you will be able to compose gestures (in a parallel or serial way) in order to create really complex gestures.&lt;br /&gt;
&lt;h1&gt;PresenceControl control*&lt;/h1&gt;The PresenceControl control is a WPF control you can use to give a visual feedback to your user. The position of the user’s hands is displayed on top of a depth stream representation.&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Tue, 31 Jul 2012 13:57:11 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120731015711P</guid></item><item><title>Updated Wiki: Home</title><link>http://kinecttoolbox.codeplex.com/wikipage?version=22</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolbox is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1.1.0: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2012/02/01/official-kinect-for-windows-sdk-and-kinect-toolbox-1-1-1-are-out.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2012/02/01/official-kinect-for-windows-sdk-and-kinect-toolbox-1-1-1-are-out.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1.0.2: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/11/05/kinect-for-windows-beta-2-is-out.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/11/05/kinect-for-windows-beta-2-is-out.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NuGet package: &lt;a href="http://nuget.org/List/Packages/KinectToolbox" class="externalLink"&gt;http://nuget.org/List/Packages/KinectToolbox&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;List of features:&lt;/h1&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplatedGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;TemplatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/download?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Wed, 01 Feb 2012 14:28:27 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120201022827P</guid></item><item><title>Updated Wiki: Home</title><link>http://kinecttoolbox.codeplex.com/wikipage?version=21</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolbox is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1.0.2: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/11/05/kinect-for-windows-beta-2-is-out.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/11/05/kinect-for-windows-beta-2-is-out.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NuGet package: &lt;a href="http://nuget.org/List/Packages/KinectToolbox" class="externalLink"&gt;http://nuget.org/List/Packages/KinectToolbox&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;List of features:&lt;/h1&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplatedGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;TemplatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/download?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Sat, 05 Nov 2011 09:11:59 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20111105091159A</guid></item><item><title>Updated Wiki: Home</title><link>http://kinecttoolbox.codeplex.com/wikipage?version=20</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolbox is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolbox v1.1: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolbox gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NuGet package: &lt;a href="http://nuget.org/List/Packages/KinectToolbox" class="externalLink"&gt;http://nuget.org/List/Packages/KinectToolbox&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;List of features:&lt;/h1&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplatedGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;TemplatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Tue, 09 Aug 2011 06:14:59 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110809061459A</guid></item><item><title>Updated Wiki: Home</title><link>http://kinecttoolkit.codeplex.com/wikipage?version=19</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolkit is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolkit v1.1: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/08/02/kinect-toolkit-1-1-template-based-posture-detector-and-voice-commander.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolkit gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NuGet package: &lt;a href="http://nuget.org/List/Packages/KinectToolkit" class="externalLink"&gt;http://nuget.org/List/Packages/KinectToolkit&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;List of features:&lt;/h1&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplatedGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;TemplatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Tue, 02 Aug 2011 13:24:10 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110802012410P</guid></item><item><title>Updated Wiki: Home</title><link>http://kinecttoolkit.codeplex.com/wikipage?version=18</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolkit is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolkit v1.1: &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Blog post about Kinect Toolkit gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NuGet package: &lt;a href="http://nuget.org/List/Packages/KinectToolkit" class="externalLink"&gt;http://nuget.org/List/Packages/KinectToolkit&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;List of features:&lt;/h1&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplatedGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;TemplatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Tue, 02 Aug 2011 12:59:14 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110802125914P</guid></item><item><title>Updated Wiki: Home</title><link>http://kinecttoolkit.codeplex.com/wikipage?version=17</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolkit is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolkit gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;List of features:&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplatedGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;TemplatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Tue, 02 Aug 2011 12:47:08 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110802124708P</guid></item><item><title>Updated Wiki: Home</title><link>http://kinecttoolkit.codeplex.com/wikipage?version=16</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kinect Toolkit is a set of useful tools for developing with Kinect for Windows SDK.&lt;br /&gt;&lt;br /&gt;It includes helpers for gestures, postures, replay and drawing.&lt;br /&gt;&lt;br /&gt;Blog post about Kinect Toolkit gestures detection : &lt;a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx" class="externalLink"&gt;http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;List of features:&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Gestures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SwipeGestureDetector&lt;/i&gt; can detect the following gestures
&lt;ol&gt;&lt;li&gt;SwipeToLeft&lt;/li&gt;
&lt;li&gt;SwipeToRight&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;TemplateGestureDetector&lt;/i&gt; can record gestures in a learning machine and detect them later. Using this class, you can detect every kind of 2D gestures (letters, geometric shapes such as circle...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Postures&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;AlgorithmicPostureDetector&lt;/i&gt; can detect the following postures:
&lt;ol&gt;&lt;li&gt;None&lt;/li&gt;
&lt;li&gt;HandsJoined&lt;/li&gt;
&lt;li&gt;LeftHandOverHead&lt;/li&gt;
&lt;li&gt;RightHandOverHead&lt;/li&gt;
&lt;li&gt;LeftHello&lt;/li&gt;
&lt;li&gt;RightHello&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;ul&gt;&lt;li&gt;&lt;i&gt;templatedPostureDetector&lt;/i&gt;  can record postures in a learning machine and detect them later. Using this class, you can detect every kind of 2D postures (letters...)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Skeleton Stability&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BarycenterHelper&lt;/i&gt; can indicate if a skeleton is static or is moving. This allows you to determine if you can launch gestures detection or not.&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Drawing&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;SkeletonDisplayManager&lt;/i&gt; allows you to draw a skeleton frame on top of a WPF canvas:&lt;/li&gt;
&lt;li&gt;&lt;i&gt;GestureDetectors&lt;/i&gt; can draw recorded positions on top of a WPF canvas&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=kinecttoolkit&amp;amp;DownloadId=255568" /&gt;&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;Skeleton Record &amp;amp; Replay&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Kinect Toolkit includes a set of replay classes that allows you to record and replay a kinect session. It is much easier to debug and develop when you don&amp;#39;t always have to stand up :)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Streams&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;ColorStreamManager&lt;/i&gt; &amp;amp; &lt;i&gt;DepthStreamManager&lt;/i&gt; help you to draw Kinect streams content&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Voice Commander&lt;/b&gt;&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Voice Commander&lt;/i&gt; can use a list of words and raise an event when it detect one of them (using the microphone array of the sensor)&lt;/li&gt;&lt;/ul&gt;

&lt;h1&gt;&lt;b&gt;Misc&lt;/b&gt;.&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;BIndableNUICamera&lt;/i&gt; allows you to bind the elevation of the Kinect camera in a WPF application&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Deltakosh</author><pubDate>Tue, 02 Aug 2011 12:45:50 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110802124550P</guid></item></channel></rss>